Quantum Storytelling

The Probabilities of Storytelling

“I hate snakes.”

I watched Raiders of the Lost Ark again, in anticipation of Indiana Jones and the Kingdom of the Crystal Skull. It’s remarkable how many things Lucas & Spielberg did right in crafting their iconic hero. The whip and the fedora, the fedora which especially works well and the exploit a lot through the use of silhouette and shadows on the wall in various scenes. But those are physical/appearance characteristics, while important, do not necessarily reveal tics of character.

“I hate snakes.” You know what I’m talking about. This one simple line, and littering the first movie with snakes that Indy can react to, gives the audience a quality they can identify with and latch onto in the hero.

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GTA IV Distraction of Doom

Tonight, at midnight, I’ll be standing outside of GameStop waiting to get my copy of Grand Theft Auto IV for the Xbox 360. This means beyond midnight tonight, I’ll be doing some hardcore playing.

It is, however, some of the best writing and voice acting the game industry has to offer. So at least there’s some semblance of writing relevance there. ;)

Anyone else getting sucked into what might be the biggest game release for this generation of consoles?

 

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Role Reversals & Trading Lines

There’s this thing that movies and TV do from time to time. Sometimes it’s a trick used across sequels. They’ll have characters trade places and sometimes lines. Depending on how it’s done, I tend to like it.

In The Bourne Identity, when Bourne shoots the assassin played by Clive Owen, as the assassin is dying he says to Bourne, “Look at what they make you give.”

In the third movie, The Bourne Ultimatum, as Bourne finally discovers the truth of his identity and is forced into a showdown, he says, “Look at what they make you give.” I thought it was clever that they had Bourne come full circle and echo Clive Owen’s line from the first movie.

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