Dave Perry who recently resigned from Shiny had this to say about the writing in video games:
“It saddens me a lot that many video game companies don’t hire triple-A writers and that they use their game designers instead. That’s why, when real writers look at video game stories, they kind of roll their eyes. But that’s something that I see changing, I really do.â€
First, let me say I agree with him. Most of the stories featured in video games are ridiculous at best, downright awful or non-existent at worst.
However, I have my doubts that ‘Real Writers’ can help the situation. Writing stories for video games requires an understanding of the medium. Things are not cut N’ dried linear like in a novel or a film script.
Do most ‘Real Writers’ understand the effective vehicles for storytelling within games?
Do they understand that what they write is not the divine word of an almighty power, but something that may get hacked and chopped, and put into what’s called a scripted sequence?
Do they understand that certain scripted sequences or dialogue might be called at any time or place in the game?
This is just one of the many technical issues in writing for games. I can’t even begin to get into all the dilemmas here and now. That’s another article in itself.
The video game industry, like its siblings the film and music industry, is a hit-driven business. An understanding of marketing and what drives the top selling works is something a writer for video game stories should absolutely have.
Many writers cannot compete in a hit-driven business. Some of them don’t even want to! All of this is fine and good, but that still leaves game stories in a sad state of affairs.
Now we get to the real meat of the issue;
Game developers need to learn storytelling.
Why? Because there aren’t enough Real Writers who understand games. And there isn’t much incentive for a lot of writers to become familiar with games or the game industry. This isn’t going to change anytime soon.
Either more writers need to become familiar with video games, or more game developers need to become familiar with writing and storytelling. Because this is a game developers’ problem, the burden in solving it is on game developers.
Even if you hire an excellent writer who has a good grasp of video games, as the game developer you still need to understand what makes the writing good and how to best incorporate it into the game.
How do game developers recognize a good story?
How do they determine what works best in the story of their video game?
Some command of storytelling will be required to do this. So even with the use of an external writer on game stories, the game developer still has to know his or her StoryStuff.
That said, there will probably be good money to be made for writers in approaching video game companies for years to come.
Whether the writers come from inside or outside of the industry, game development will always need good writers.
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