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	<title>Comments on: Defining a Scene</title>
	<atom:link href="http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/</link>
	<description>The Probabilities of Storytelling</description>
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		<title>By: Almost Hypergraphic &#187; The Writer&#8217;s Pensieve</title>
		<link>http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/comment-page-1/#comment-285</link>
		<dc:creator>Almost Hypergraphic &#187; The Writer&#8217;s Pensieve</dc:creator>
		<pubDate>Fri, 25 Aug 2006 04:00:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/#comment-285</guid>
		<description>[...] After I got through chapter 21, I stopped and took a look at my StoryLines file.Â  I updated it as necessary, and then added a column after 21, so I could push all my other chapter columns back without having to rearrange them by hand.Â  In my notebook, I sketched out what needed to happen in the next chapter, scene for scene.Â  Eric over at Quantum Storytelling has a post dealing with this.Â  In the comments section of that post, he says, &#8220;&#8230;I like to know the Who, When, Where, What, Why before I begin a scene. Otherwise I feel the scene is probably placeholder, filler, junk, or simply the wrong direction because I didnâ€™t know where I was headed to begin with, etc.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] After I got through chapter 21, I stopped and took a look at my StoryLines file.Â  I updated it as necessary, and then added a column after 21, so I could push all my other chapter columns back without having to rearrange them by hand.Â  In my notebook, I sketched out what needed to happen in the next chapter, scene for scene.Â  Eric over at Quantum Storytelling has a post dealing with this.Â  In the comments section of that post, he says, &#8220;&#8230;I like to know the Who, When, Where, What, Why before I begin a scene. Otherwise I feel the scene is probably placeholder, filler, junk, or simply the wrong direction because I didnâ€™t know where I was headed to begin with, etc.&#8221; [...]</p>
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		<title>By: Writer Unboxed &#187; Blog Archive &#187; Linktopia: Scribblers Edition</title>
		<link>http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/comment-page-1/#comment-284</link>
		<dc:creator>Writer Unboxed &#187; Blog Archive &#187; Linktopia: Scribblers Edition</dc:creator>
		<pubDate>Thu, 24 Aug 2006 18:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/#comment-284</guid>
		<description>[...] But I&#8217;m not sure how I feel about this alleged &#8220;Top Ten Blogs About Writing and Publishing&#8221; entry if WU isn&#8217;t on it, but there are some links to good blogs by industry insiders (h/t Pubrants), and I found this guy who isn&#8217;t shy about his disdain for La Snark (warning: expletive-filled, venomous and hilarious) . . . . Eric shows us a nifty way of organizing your story before you start writing . . . . this disturbs me so much I can&#8217;t even begin to explain . . . . Bookdwarf wades into the bitchslap war going on in the chick-lit genre, as does Paperback Writer . . . . [...]</description>
		<content:encoded><![CDATA[<p>[...] But I&#8217;m not sure how I feel about this alleged &#8220;Top Ten Blogs About Writing and Publishing&#8221; entry if WU isn&#8217;t on it, but there are some links to good blogs by industry insiders (h/t Pubrants), and I found this guy who isn&#8217;t shy about his disdain for La Snark (warning: expletive-filled, venomous and hilarious) . . . . Eric shows us a nifty way of organizing your story before you start writing . . . . this disturbs me so much I can&#8217;t even begin to explain . . . . Bookdwarf wades into the bitchslap war going on in the chick-lit genre, as does Paperback Writer . . . . [...]</p>
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		<title>By: Eric</title>
		<link>http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/comment-page-1/#comment-283</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Thu, 24 Aug 2006 13:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/#comment-283</guid>
		<description>I do it this way because I&#039;ve tried most the other ways and, as you point out Kathleen, they lead to revision hell.

I don&#039;t think it&#039;s impossible to make all the decisions that need to be made for a scene, before you write it. A lot of people bank on the &#039;unexpected discovery&#039; and I&#039;m sure as I rewrite further ideas will bubble to the surface. But the characters, setting, and conflict of a scene are something you can decide well in advance. HOW that conflict plays out in it&#039;s various flavors or forms is what you can explore in the writing.

But I like to know the Who, When, Where, What, Why before I begin a scene. Otherwise I feel the scene is probably placeholder, filler, junk, or simply the wrong direction because I didn&#039;t know where I was headed to begin with, etc.</description>
		<content:encoded><![CDATA[<p>I do it this way because I&#8217;ve tried most the other ways and, as you point out Kathleen, they lead to revision hell.</p>
<p>I don&#8217;t think it&#8217;s impossible to make all the decisions that need to be made for a scene, before you write it. A lot of people bank on the &#8216;unexpected discovery&#8217; and I&#8217;m sure as I rewrite further ideas will bubble to the surface. But the characters, setting, and conflict of a scene are something you can decide well in advance. HOW that conflict plays out in it&#8217;s various flavors or forms is what you can explore in the writing.</p>
<p>But I like to know the Who, When, Where, What, Why before I begin a scene. Otherwise I feel the scene is probably placeholder, filler, junk, or simply the wrong direction because I didn&#8217;t know where I was headed to begin with, etc.</p>
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		<title>By: Jennifer</title>
		<link>http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/comment-page-1/#comment-282</link>
		<dc:creator>Jennifer</dc:creator>
		<pubDate>Thu, 24 Aug 2006 11:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/#comment-282</guid>
		<description>I find it interesting how everyone works.  I do outlines.  I know approximately how many chapters I&#039;ll have and then as my story works itself out I fill in chapters (which are kind of like the &#039;scenes&#039; in a way)

Once I have the rough outline of the scenes then I start writing and that&#039;s when I really start to fill things in.  That&#039;s when characters I didn&#039;t have plans for suddenly tell me they have staying power...when initial ideas change...when I flesh out ideas or totally ditch them.</description>
		<content:encoded><![CDATA[<p>I find it interesting how everyone works.  I do outlines.  I know approximately how many chapters I&#8217;ll have and then as my story works itself out I fill in chapters (which are kind of like the &#8217;scenes&#8217; in a way)</p>
<p>Once I have the rough outline of the scenes then I start writing and that&#8217;s when I really start to fill things in.  That&#8217;s when characters I didn&#8217;t have plans for suddenly tell me they have staying power&#8230;when initial ideas change&#8230;when I flesh out ideas or totally ditch them.</p>
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		<title>By: Kathleen Bolton</title>
		<link>http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/comment-page-1/#comment-281</link>
		<dc:creator>Kathleen Bolton</dc:creator>
		<pubDate>Thu, 24 Aug 2006 10:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2006/08/22/defining-a-scene/#comment-281</guid>
		<description>Heh, you&#039;re really organized about this.  I write the scene first, then split it up.  Which explains why I&#039;m in Revision Hell right now.  Good post.</description>
		<content:encoded><![CDATA[<p>Heh, you&#8217;re really organized about this.  I write the scene first, then split it up.  Which explains why I&#8217;m in Revision Hell right now.  Good post.</p>
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