Quantum Storytelling

The Probabilities of Storytelling

Archive for October, 2007

Scene Setups & Payoffs

We usually find scene setups and payoffs under it’s more common name, foreshadowing. The problem is the definition of foreshadowing doesn’t necessarily teach you how to use it in a scene-centric way.

For that I’m going to reference a very popular and cheesy action movie from 1989.

Setups & Payoffs from Lethal Weapon 2

The Nail Gun

At the beginning of Lethal Weapon 2, we have a scene at Murtaugh’s house where it’s obvious there is work being done by a contractor. Riggs and Murtaugh find the contractor using a nail gun — a novelty item for the two men to admire.

At first glance this seems like a pointless scene, until later when Murtaugh is attacked in his house by The Bad Guys. Not having a weapon handy, he struggles to reach the nail gun left behind by the contractor — the nail gun that we, as the audience, knew existed because there was a scene showing off the setup.

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Heroes vs. Dancing With Hacks

From Slice of Sci-Fi:

“What is wrong with American viewers that they would rather watch some washed-out hack actors dance the mambo than watch some really great fantasy-fun drama like “Heroes.” — It’s truly a sick world.”

Couldn’t agree more.

 

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Good is the Enemy of Great

I’ve dived back into another round of improving my scenes. I want things to really shine. It’s not enough to convey a piece of information or for characters to do a satisfactory job in playing a part. At the very least I want each scene to leave the reader with curiosity about what happens next. I say the very least because I also want at least some of my scenes to leave the reader with a sense of “Oh my… I can’t believe that just happened.”

It’s the same thing I get from a good TV show or movie. Example?

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