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	<title>Comments on: The Best Form of Editing: A Screenplay?</title>
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	<link>http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/</link>
	<description>Infinite Possibilities</description>
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		<title>By: chocolate</title>
		<link>http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/comment-page-1/#comment-24430</link>
		<dc:creator>chocolate</dc:creator>
		<pubDate>Thu, 20 Oct 2011 12:36:30 +0000</pubDate>
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		<description>suck it</description>
		<content:encoded><![CDATA[<p>suck it</p>
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		<title>By: Adam</title>
		<link>http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/comment-page-1/#comment-22878</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 22 Aug 2011 11:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/#comment-22878</guid>
		<description>I have to agree. A script makes it much easier to see where you need to add. I find you picturing the story from an audiences point of view from the beginning. Rather than at completion</description>
		<content:encoded><![CDATA[<p>I have to agree. A script makes it much easier to see where you need to add. I find you picturing the story from an audiences point of view from the beginning. Rather than at completion</p>
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		<title>By: plug adapter</title>
		<link>http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/comment-page-1/#comment-22474</link>
		<dc:creator>plug adapter</dc:creator>
		<pubDate>Wed, 03 Aug 2011 10:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/#comment-22474</guid>
		<description>I took my material down to dialogue alone for an exercise, a whole bunch of stuff popped out at me: redundancies, yes, boring material, definitely, and then–whoa!–whole scenes I’d neglected to cull for the story tension they could’ve provided.</description>
		<content:encoded><![CDATA[<p>I took my material down to dialogue alone for an exercise, a whole bunch of stuff popped out at me: redundancies, yes, boring material, definitely, and then–whoa!–whole scenes I’d neglected to cull for the story tension they could’ve provided.</p>
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		<title>By: E.v.R.</title>
		<link>http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/comment-page-1/#comment-10477</link>
		<dc:creator>E.v.R.</dc:creator>
		<pubDate>Mon, 04 Feb 2008 21:11:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/#comment-10477</guid>
		<description>When you&#039;re constantly picturing how the story would play from the audience&#039;s perspective, the mediocre bits really pop out.</description>
		<content:encoded><![CDATA[<p>When you&#8217;re constantly picturing how the story would play from the audience&#8217;s perspective, the mediocre bits really pop out.</p>
]]></content:encoded>
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		<title>By: Therese Walsh</title>
		<link>http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/comment-page-1/#comment-10422</link>
		<dc:creator>Therese Walsh</dc:creator>
		<pubDate>Fri, 01 Feb 2008 16:11:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/02/01/the-best-form-of-editing-a-screenplay/#comment-10422</guid>
		<description>I think you&#039;re on to something. I know when I took my material down to dialogue alone for an exercise, a whole bunch of stuff popped out at me: redundancies, yes, boring material, definitely, and then--whoa!--whole scenes I&#039;d neglected to cull for the story tension they could&#039;ve provided. The exercise forces you to be sure your material is really propelling the story forward.</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re on to something. I know when I took my material down to dialogue alone for an exercise, a whole bunch of stuff popped out at me: redundancies, yes, boring material, definitely, and then&#8211;whoa!&#8211;whole scenes I&#8217;d neglected to cull for the story tension they could&#8217;ve provided. The exercise forces you to be sure your material is really propelling the story forward.</p>
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