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	<title>Quantum Storytelling &#187; Creative Process</title>
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	<link>http://www.redchurch.com/quantum</link>
	<description>Infinite Possibilities</description>
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		<title>Quantum 6th Birthday!</title>
		<link>http://www.redchurch.com/quantum/2011/09/27/quantum-6th-birthday/</link>
		<comments>http://www.redchurch.com/quantum/2011/09/27/quantum-6th-birthday/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 14:49:27 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://www.redchurch.com/quantum/2011/09/27/quantum-6th-birthday/</guid>
		<description><![CDATA[&#160; Six years ago today I started this blog. Many novels, movies, TV shows, and video games have been written and produced during that time. For my own part I have helped guide professional projects to market at the expense of some of my personal projects. Among those casualties; A novel, graphic novel, and screenplay.]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="http://www.redchurch.com/quantum/wp-content/uploads/2011/09/MP900384668.jpg"><img class="alignleft size-thumbnail wp-image-468" title="MP900384668" src="http://www.redchurch.com/quantum/wp-content/uploads/2011/09/MP900384668-150x150.jpg" alt="Happy Birthday Quantum Storytelling!" width="150" height="150" /></a>Six years ago <a href="http://www.redchurch.com/quantum/2005/09/27/what-is-project-quantum/">today</a> I started this blog. Many novels, movies, TV shows, and video games have been written and produced during that time. For my own part I have helped guide <a href="http://dukenukemforever.com">professional projects</a> to market at the expense of some of my personal projects. Among those casualties; A novel, graphic novel, and screenplay.</p>
<p>The primary reason I stopped updating this blog was in respect to those project casualties. It didn&#8217;t seem sensible or fair to keep writing blog posts while my other writing projects languished in some dark musty basement of <a href="http://www.psychologyofgames.com/2009/12/30/duke-nukem-forever-escalating-commitment-and-chewing-bubblegum/">DNF sunk cost</a> and procrastination.</p>
<p>With the game on store shelves, I am no longer haunted by the looming spectre of an unshipped giant, or feel the deceptive pull of that particular sunk cost. It is with some humor and humility I turn to a different kind of sunk cost; The sunk cost of my long abandoned writing projects, including this blog.</p>
<p>There were times when my interest in the craft and mechanics of writing as expressed through this blog were the sole spark to keep my writing projects alive, and as such I believe my self banishment from blogging may have been a mistake. Rather than competing for my other writing projects, this blog served in support and cathartic cooperation to the principles I was practicing in my craft. Any competition was merely for my time, and it was my own fault for not setting aside more of it.</p>
<p>Self-flagellation aside, it&#8217;s time to turn to the future; Writing projects, one of which is this blog.</p>
<p>The future begins with the right here and now.</p>
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		<title>Story Competitors</title>
		<link>http://www.redchurch.com/quantum/2008/06/20/story-competitors/</link>
		<comments>http://www.redchurch.com/quantum/2008/06/20/story-competitors/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 04:22:02 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Creative Process]]></category>

		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/06/20/story-competitors/</guid>
		<description><![CDATA[How do you measure yourself against the competition? Do you strive to write better prose than the most popular author in your genre? Or are you working towards publishing as many stories as someone you admire? You can study the competition in many ways. One of them is to dissect their stories. Can you take]]></description>
			<content:encoded><![CDATA[<p>How do you measure yourself against the competition? Do you strive to write better prose than the most popular author in your genre? Or are you working towards publishing as many stories as someone you admire? You can study the competition in many ways. One of them is to dissect their stories. Can you take apart the competition&#8217;s story, and put it back together again even better?</p>
<p>This last one fascinates me, and I&#8217;ll tell you why soon.</p>
<p>Who are your story competitors? And how do you choose to compete?</p>
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		<title>Why Structure Matters</title>
		<link>http://www.redchurch.com/quantum/2008/06/01/why-structure-matters/</link>
		<comments>http://www.redchurch.com/quantum/2008/06/01/why-structure-matters/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 20:36:13 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Story Structure]]></category>

		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/06/01/why-structure-matters/</guid>
		<description><![CDATA[I love studying structure because&#8230; Structures of which we are unaware hold us prisoner. Conversely, learning to see the structures within which we operate begins a process of freeing ourselves from previously unseen forces and ultimately mastering the ability to work with them and change them. -The Fifth Discipline by Peter M. Senge I found]]></description>
			<content:encoded><![CDATA[<p>I love studying structure because&#8230;</p>
<blockquote><p><em>Structures of which we are unaware hold us prisoner.</em> Conversely, learning to see the structures within which we operate begins a process of freeing ourselves from previously unseen forces and ultimately mastering the ability to work with them and change them.</p></blockquote>
<p>-<a href="http://www.amazon.com/dp/0385517254/ref=nosim?tag=redchurch-20&#038;link_code=as3&#038;creativeASIN=0385517254&#038;creative=373489&#038;camp=211189">The Fifth Discipline</a> by Peter M. Senge</p>
<p>I found this in an organization/management book, but this universally applies to everything, including storytelling.</p>
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		<title>What&#8217;s A Hook?</title>
		<link>http://www.redchurch.com/quantum/2008/06/01/whats-a-hook/</link>
		<comments>http://www.redchurch.com/quantum/2008/06/01/whats-a-hook/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 14:25:43 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Creative Process]]></category>

		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/06/01/whats-a-hook/</guid>
		<description><![CDATA[From Techniques of the Selling Writer by Dwight V. Swain; &#8220;A hook is a device for catching, holding, sustaining, or pulling anything &#8212; in this case, a reader.&#8221; Every story needs a high concept hook. Every sequence, every scene, and every sentence needs a hook.]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.amazon.com/dp/0806111917/ref=nosim?tag=redchurch-20&#038;link_code=as3&#038;creativeASIN=0806111917&#038;creative=373489&#038;camp=211189">Techniques of the Selling Writer</a> by Dwight V. Swain;</p>
<blockquote><p>&#8220;A hook is a device for catching, holding, sustaining, or pulling anything &#8212; in this case, a reader.&#8221;</p></blockquote>
<p>Every story needs a high concept hook. Every sequence, every scene, and every sentence needs a hook.</p>
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		<title>The Cellular Structure of a Story</title>
		<link>http://www.redchurch.com/quantum/2008/04/15/the-cellular-structure-of-a-story/</link>
		<comments>http://www.redchurch.com/quantum/2008/04/15/the-cellular-structure-of-a-story/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 19:09:45 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Creative Process]]></category>

		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/04/15/the-cellular-structure-of-a-story/</guid>
		<description><![CDATA[Story &#8211;> Acts &#8211;> Sequences (A.K.A. Stages) &#8211;> Scenes &#8211;> Moments, for lack of a better word. What is a moment? You know the writing is good when the writer doesn&#8217;t need a character to say anything, the actor can just do it through a look. You can write a look. And that would be]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Cell_%28biology%29"><img src="http://upload.wikimedia.org/wikipedia/commons/7/7c/Epithelial-cells.jpg" width="128" height="128" hspace="12" vspace="4" border="0" align="left"></a> Story &#8211;> Acts &#8211;> Sequences (A.K.A. Stages) &#8211;> Scenes &#8211;> Moments, for lack of a better word.</p>
<p>What is a moment? You know the writing is good when the writer doesn&#8217;t need a character to say anything, the actor can just do it through a look. You can write a look. And that would be a moment. Something inside of a scene, we&#8217;re talking the atomic structure of a scene. A smirk, a glance, a brief gimpse of action or description. A small movement that makes up the larger scene.</p>
<p>When I first begin developing a story, I&#8217;m starting at the highest level, the story level. <em>&#8220;He goes here and does this, and then this happens.&#8221;</em> This is the high level summary. Then I usually frame out the three acts, but I don&#8217;t pay particular attention to the 3-act structure because it&#8217;s so big and vague that it&#8217;s really not important til later on when you&#8217;ve got more of your story developed and can see whether the overall thing breathes in larger arcs the way it should.</p>
<p><span id="more-414"></span></p>
<p>Sequencing is the most important stage, in terms of story development. This is where the rubber hits the road. You group together your scene ideas in a way that makes chronological sense, and also provides variety in the story so you&#8217;re not just following the hero around everywhere (unless it&#8217;s meant to be 1st person). You want to show the villain doing something, then the hero, then the hero&#8217;s friends or family, etc. The overall flow of the scenes in that group lead to a larger situation within the story.</p>
<p>The scene level is your daily workflow. You can&#8217;t really write two scenes simultaneously, though most writers would if they could. So you sit down and say, <em>&#8220;I&#8217;m going to write Scene 32 where the Arkingbat bites the head off Jimmy, the hero&#8217;s best friend.&#8221;</em> Now, this is where a lot of us get stuck. Because even if we know what happens in a scene from the story standpoint, we may not know how the scene opens, or closes, or what other functions the scene has to serve in order to fulfill and justify its purpose in the story.</p>
<p>That&#8217;s because the real place where actual writing takes place is at the moment-by-moment level. The arkingbat doesn&#8217;t just bite Jimmy&#8217;s head off, End Scene. </p>
<p>Maybe Jimmy and the Hero are walking along the Mountain of Doom, talking about something poignant like the things they&#8217;ll do later in life if they ever get out of this alive. Then suddenly the arkingbat swoops down (we called it an arkingbat for a reason right?) and just at that moment, Jimmy trips and falls down as the hero dives out of the way. It chomps Jimmy&#8217;s head off (another, quite important moment), and the hero screams in horror as he rushes forward to grab Jimmy&#8217;s lifeless, neck-stump-squirting body. There is another moment where Hero realizes Jimmy&#8217;s headless body is hopeless, and drops it in vomiting disgust. The arkingbat, which only eats heads not bodies, flies away as Hero shakes his fist at the sky in furious anger! Then we end scene.</p>
<p>Now aside from the fact this scene was entirely ridiculous, it was constructed out of moments, just as scenes make up the larger sequence, and sequences make up the acts, and acts make up the entire story as a whole.</p>
<p>It&#8217;s important to pay attention to which stage of the process you&#8217;re in from a creative standpoint. Story development happens from Story thru Sequence. Actual workflow, production of writing, happens from Scene thru Moment.</p>
<p>The cellular structure of a story can be your friend if you know how to use it.</p>
<p><strong>P.S.</strong> Watch out for that arkingbat.</p>
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