Quantum Storytelling

The Probabilities of Storytelling

Archive for the 'Games' Category

GTA IV Distraction of Doom

Tonight, at midnight, I’ll be standing outside of GameStop waiting to get my copy of Grand Theft Auto IV for the Xbox 360. This means beyond midnight tonight, I’ll be doing some hardcore playing.

It is, however, some of the best writing and voice acting the game industry has to offer. So at least there’s some semblance of writing relevance there. ;)

Anyone else getting sucked into what might be the biggest game release for this generation of consoles?

 

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Caught in the Glut?

There are too many books, movies, and games out. There. I said it.

I can’t keep up with it all. I’ve got a stack of books next to the bed, and piles of movies and games in front of the TV. Sure, there are worse problems in the world. But do you ever feel overwhelmed by it all? It’s blasphemy, I know.

My problem? If only I didn’t want to check out everything. There ya go, I admitted it. I’m an entertainment addict.

What about you?

 

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A Little Downtime…

Fixing some problems in my novel. Haven’t felt very talkative…

A few thoughts:

  • The Godfather game for 360 is super violent, and lots of fun. Inventive use of original voice recording from the movies, in addition to some re-recording done with the original cast.
  • The Bourne Ultimatum was awesome. Thematically felt a lot closer to the first movie. I wasn’t a huge fan of the second movie. The third ties up a lot of stuff from all the movies, but mainly, there’s not a dull moment in it. Every scene in Ultimatum has a purpose, and almost every scene has high tension. What the third movie does most of all though, is make the trilogy feel very cohesive — like a single story.

More later…

 

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