Posted by : September 27, 2011
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Six years ago today I started this blog. Many novels, movies, TV shows, and video games have been written and produced during that time. For my own part I have helped guide professional projects to market at the expense of some of my personal projects. Among those casualties; A novel, graphic novel, and screenplay.
The primary reason I stopped updating this blog was in respect to those project casualties. It didn’t seem sensible or fair to keep writing blog posts while my other writing projects languished in some dark musty basement of DNF sunk cost and procrastination.
With the game on store shelves, I am no longer haunted by the looming spectre of an unshipped giant, or feel the deceptive pull of that particular sunk cost. It is with some humor and humility I turn to a different kind of sunk cost; The sunk cost of my long abandoned writing projects, including this blog.
There were times when my interest in the craft and mechanics of writing as expressed through this blog were the sole spark to keep my writing projects alive, and as such I believe my self banishment from blogging may have been a mistake. Rather than competing for my other writing projects, this blog served in support and cathartic cooperation to the principles I was practicing in my craft. Any competition was merely for my time, and it was my own fault for not setting aside more of it.
Self-flagellation aside, it’s time to turn to the future; Writing projects, one of which is this blog.
The future begins with the right here and now.
Posted by : September 27, 2007
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On September 27th, 2005 I decided to launch a place where I could talk about my hobby of writing. It all started with this post. Two years have gone by in the blink of an eye. As I look back on the various incarnations of this site, it’s fun to get a bit nostalgic over what I think are the more memorable bits.
As any reader here knows, I’m fond of structure. For me, most of the creative process, its burps and hiccups, revolve around structure and the role it plays in shaping the overall work. Story DNA was probably my first post focusing on this apsect, and little did I know there would be many more to come.
As I strafed the topic of my fiction, I discussed dystopias, and battled it out between fantasy vs. sci-fi. 2005 was my first time for NaNoWriMo. I had a hunch about geneplore long before my 2006 discovery of the geneplore model.
Of course who could forget my debates with Melly over art vs. entertainment.
Another 2006 revelation was 7 Secrets of Writing Scene by Scene. That was a huge one for me, as the blindly-draft-hundreds-of-pages method has never been anything but failure for me.
I have fond memories of the folks over at Writer Unboxed getting a kick out of my writing on the wall. I still have the shower crayons, and yes still use them.
2007 brought some finality to my evaluation of writing methods & techniques, along with good habits to help you see the light at the end of the tunnel. It should go without saying that great software always helps.
Thanks for coming along with me on this crazy adventure, and may we have many more!
Posted by : August 13, 2007
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Fixing some problems in my novel. Haven’t felt very talkative…
A few thoughts:
- The Godfather game for 360 is super violent, and lots of fun. Inventive use of original voice recording from the movies, in addition to some re-recording done with the original cast.
The Bourne Ultimatum was awesome. Thematically felt a lot closer to the first movie. I wasn’t a huge fan of the second movie. The third ties up a lot of stuff from all the movies, but mainly, there’s not a dull moment in it. Every scene in Ultimatum has a purpose, and almost every scene has high tension. What the third movie does most of all though, is make the trilogy feel very cohesive — like a single story.