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	<title>Quantum Storytelling &#187; Project Management</title>
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	<link>http://www.redchurch.com/quantum</link>
	<description>Infinite Possibilities</description>
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		<title>Time Management of Various Authors</title>
		<link>http://www.redchurch.com/quantum/2008/12/10/time-management-of-various-authors/</link>
		<comments>http://www.redchurch.com/quantum/2008/12/10/time-management-of-various-authors/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 15:25:20 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Project Management]]></category>

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		<description><![CDATA[I found this blog interesting because it chronicles how various well known authors spend their time.]]></description>
			<content:encoded><![CDATA[<p>I found <a href="http://dailyroutines.typepad.com/">this blog</a> interesting because it chronicles how various well known authors spend their time.</p>
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		<title>Writers as Producers</title>
		<link>http://www.redchurch.com/quantum/2007/02/06/writers-as-producers/</link>
		<comments>http://www.redchurch.com/quantum/2007/02/06/writers-as-producers/#comments</comments>
		<pubDate>Tue, 06 Feb 2007 21:29:51 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Project Management]]></category>

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		<description><![CDATA[I found myself a concept artist to help visualize some of my scenes. It was an interesting process that started with posting a job ad on ConceptArt.org. After getting over fifty replies I narrowed it down to the ones I liked the best. That&#8217;s where it got difficult because what I originally wanted was a]]></description>
			<content:encoded><![CDATA[<p>I found myself a concept artist to help visualize some of my scenes. It was an interesting process that started with posting a job ad on <a href="http://www.conceptart.org/">ConceptArt.org</a>. After getting over fifty replies I narrowed it down to the ones I liked the best. That&#8217;s where it got difficult because what I originally wanted was a different style from the wide variety of artists who submitted, and different from even the final candidates.</p>
<p>So now that I have my artist, I have been scrambling to put together a style guide using reference photos along with a description of my sci-fi world and the scene. I haven&#8217;t had time to write because I&#8217;ve been too busy managing. I&#8217;m very curious to see what the final output will be. </p>
<p>Someone asked me, <em>&#8220;What if you don&#8217;t like the final picture?&#8221;</em> First, I don&#8217;t see how that is possible because I chose an artist I liked, but even if it were possible, then at least I would have my own conceptual reference for what I think works or doesn&#8217;t work. A final reason is that I&#8217;m learning to manage and produce my own project, deal with other people, network, communicate, and organize. This is something I wouldn&#8217;t get from just locking myself in a room and hammering at the keys. This is a situation where everyone wins.</p>
<p>The process of working with an artist is also forcing me to think about the graphic novel version of my story, which I&#8217;ve always wanted to do. I consider this a learning experience for when it is time to do that.</p>
<p>Sometimes there is more to being a writer than writing.</p>
<p>P.S. On the topic of plain old writing, somebody pointed me to <a href="http://they.misled.us/dark-room">DarkRoom</a> today. For Mac users there is <a href="http://www.hogbaysoftware.com/product/writeroom">WriteRoom</a>.</p>
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