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	<title>Quantum Storytelling &#187; Television</title>
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	<link>http://www.redchurch.com/quantum</link>
	<description>Infinite Possibilities</description>
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		<title>Lessons of Lost</title>
		<link>http://www.redchurch.com/quantum/2008/06/28/lessons-of-lost/</link>
		<comments>http://www.redchurch.com/quantum/2008/06/28/lessons-of-lost/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 23:16:44 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Screenwriting]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.redchurch.com/quantum/2008/06/28/lessons-of-lost/</guid>
		<description><![CDATA[There are dozens of things that the TV series Lost does well, beyond the familiar cast-away premise with a more-to-the-island twist. Flashbacks Flashbacks have been a fundamental part of the Lost&#8217;s hour-long story template, and one of the foundations for compelling characters in the show. What I find most interesting about the use of flashbacks]]></description>
			<content:encoded><![CDATA[<p>There are dozens of things that the TV series Lost does well, beyond the familiar cast-away premise with a more-to-the-island twist.</p>
<p><span id="more-424"></span></p>
<p><strong>Flashbacks</strong></p>
<p>Flashbacks have been a fundamental part of the Lost&#8217;s hour-long story template, and one of the foundations for compelling characters in the show. What I find most interesting about the use of flashbacks in Lost is that they go beyond mere backstory. The flashbacks often define and explain every character&#8217;s motivation in the present. </p>
<p>As conflicts &#038; complications ensue, the attitudes and decisions characters make are often driven by what has happened in the flashbacks. This seems to happen in one of two ways:</p>
<ol>
<li>The character is maladaptive, has a bad attitude, or holds a grudge because of something that happened in their personal past.</li>
<li>The character is adaptive, has the right attitude for the problem, and knows exactly what has to be done because they have already learned the lesson in the past &#8212; usually in the flashbacks for that episode.</li>
</ol>
<p><strong>&#8220;What is it?&#8221;</strong></p>
<p>Lost has a very strong mystery element and this can be boiled down to the a few core types of question it forces the viewer to task. One of them is <em>&#8220;What is it?&#8221;</em> And another variant would be, <em>&#8220;What does it mean?&#8221;</em></p>
<p>Without spoiling anything, there are many points throughout the show when the characters discover something on the island that begs the question, <em>&#8220;What is it?&#8221;</em> or <em>&#8220;What does it mean?&#8221;</em></p>
<p>Mysterious items or locations are usually the subject of such questions. The nature of such items or locations are often confounding to both the characters and the viewer &#8212; there is usually no <a href="http://www.redchurch.com/quantum/2006/07/12/creating-story-suspense-twists-by-inverting-the-superior-position/">superior position</a>. Neither the audience nor the character has any idea what &#8220;it&#8221; is, nor what it means.</p>
<p>The audience is compelled to take the journey with the characters. Superior position or not, isn&#8217;t that what every writer hopes to achieve?</p>
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		<title>Kring Admits Heroes Stumbled</title>
		<link>http://www.redchurch.com/quantum/2007/11/10/kring-admits-heroes-stumbled/</link>
		<comments>http://www.redchurch.com/quantum/2007/11/10/kring-admits-heroes-stumbled/#comments</comments>
		<pubDate>Sat, 10 Nov 2007 15:37:06 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Creative Process]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.redchurch.com/quantum/2007/11/10/kring-admits-heroes-stumbled/</guid>
		<description><![CDATA[There&#8217;s a fascinating interview with Heroes creator Tim Kring on the Entertainment Weekly site. In it Kring admits they made mistakes with season two, which many fans have been complaining about. It&#8217;s funny because people don&#8217;t remember the first season having a slow build up, but it did. I&#8217;ve been willing to cut the creators]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a <a href="http://www.ew.com/ew/article/0,,20158840,00.html">fascinating interview</a> with Heroes creator Tim Kring on the Entertainment Weekly site. In it Kring admits they made mistakes with season two, which many fans have been complaining about.</p>
<p>It&#8217;s funny because people don&#8217;t remember the first season having a slow build up, but it did. I&#8217;ve been willing to cut the creators a little slack in season two because I thought they were repeating the pace of season one. Turns out I was right;</p>
<blockquote><p>&#8221;We assumed the audience wanted season 1 — a buildup of intrigue about these characters and the discovery of their powers. We taught [them] to expect a certain kind of storytelling. They wanted adrenaline. We made a mistake.&#8221;</p></blockquote>
<p>Bless the information age. Can anyone imagine a TV show creator making an admission like this thirty years ago? This has been spreading around the web. What I think is most fascinating about this article is how everyone can learn from it. I&#8217;d say this applies to novels too. If you&#8217;ve got a slow introduction to the first novel in a series, there&#8217;s no reason to repeat that slow introduction for the second novel.</p>
<p>These are core lessons about crafting any kind of series, whether it be TV, movies, novels, comics, or games.</p>
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		<title>Heroes vs. Dancing With Hacks</title>
		<link>http://www.redchurch.com/quantum/2007/10/17/heroes-vs-dancing-with-hacks/</link>
		<comments>http://www.redchurch.com/quantum/2007/10/17/heroes-vs-dancing-with-hacks/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 18:23:13 +0000</pubDate>
		<dc:creator>E.v.R.</dc:creator>
				<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.redchurch.com/quantum/2007/10/17/heroes-vs-dancing-with-hacks/</guid>
		<description><![CDATA[From Slice of Sci-Fi: &#8220;What is wrong with American viewers that they would rather watch some washed-out hack actors dance the mambo than watch some really great fantasy-fun drama like “Heroes.” — It’s truly a sick world.&#8221; Couldn&#8217;t agree more.]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.sliceofscifi.com/2007/10/03/slice-of-scifi-news-briefs-19/">Slice of Sci-Fi</a>:</p>
<blockquote><p><em>&#8220;What is wrong with American viewers that they would rather watch some washed-out hack actors dance the mambo than watch some really great fantasy-fun drama like “Heroes.” — It’s truly a sick world.&#8221;</em></p></blockquote>
<p>Couldn&#8217;t agree more.</p>
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